Alternatively makes a great sandwich container. Try this I changed ( category = Utility) and cap the X in the name name = X-37_cargoBayĭescription = Ideal for carrying small payloads into orbit or on short suborbital hops when combined with the rest of the Mk-X system. The cargo bay doesn't show up in 1.1.3 and I have no desire to add support for it so stop askingīy some reason I can't find the cargo bay part. (please tell me) (don't let me suffer in silence) The integrated RCS currently only covers roll and pitch so you will need a few additional thrusters to fully balance it for docking.ĭOWNLOAD IT FROM THE GITHUB (I've never used GitHub before so tell me if I've done anything wrong) Includes four parts currently: drone core, RCS slice, cargo bay (in 1.2 only) (2 are stacked together here to make the X-37b) and an LFO tank. Planned parts are winglets, adapters, an engine mount and possibly a dedicated engine and some crewed parts! Still needs some balance so all feedback welcome! The parts are 1.875m wide and the cargo bay has space for 1.25m probes/payloads. I don't really have time to manage any larger mods right now, so I've created this very small (4 parts!) mod pack that emulates the X-37b spaceplane in a very simplistic way. And I saw that I had a GameData folder there which I have failed to delete because I was too lazy to put the contents inside it.( for KSP 1.2) (and none of the other versions of KSP don't ask for 1.1.3 support or I will riot) Also, I rechecked my package and it seems to be there. I will also try to replicate on a completely stock install but I'd bet on the resource folder for now. You might only have installed the plug-in itself. The problem might be firespitter's Resources folder or its config missing! Make sure you have them. Neither worked, but I don't use the whole package, just the dll.Īnyway, hope it's an easily solvable problem, because I would love to use these! Is there some part of Firespitter that you needed to include but didn't, perhaps? I tried the FS you packaged, and I also tried the latest one I already had. I know you said you weren't very comfortable writing cfgs, but I took a quick look and didn't SEE any obvious problems (it usually locks up like that when a resource definition is missing). The load screen locks up when it reaches your parts, and the game won't load. I'm a huge fan of WWII aircraft, and these look completely AWESOME! a lot on producing important info in reconfiguring performance, thanks a lot! Edited Augby blackheart612 Shout out and big thanks to doing a test run back then. Most performance configs powered by Rawlings Kerbal Space Program mods - its seamless and hassle-free. Firespitter and Modulemanager which are included in the pack are made by different authors with their own licenses. I was thinking about an enhanced iva for AirplanePlus Cockpits, much like DemonEins Mod.0.7. The sounds are in AirplanePlus/Sounds/Patch, simply delete the folder. How do I disable the sound patch for stock engines? I know, it's not a question, but there's a part deleter's guide in the zip itself, you can check it out and see which parts you want and it says there where it is. I don't want all the parts/I only want certain parts of the mod. There's no giving up on firespitter right now and I'm going to stick to one dependency for ease of updating. Have you tried KSPWheel or this or that plugin? Still possible for others but those have higher speed limits. Mostly happens for early engines in career mode. This is caused by going too fast for the propeller. How do I fix this issue/Is this intended? My engines are stopping at a certain speed/sometimes the engine says that it can't combust in Kerbin's atmoshphere. The function is there's an RPM, blade "wings" spin, and the angle of wings determines the "thrust". It's a Firespitter feature, the rotorwings use a custom module. The Rotorwings have Current Thrust: 0 - is something wrong? Too much power from the engines cause it to pitch up, this is avoidable by throttling down, lower your thrust limited or adjust the RPM lower for helicopter rotors. My VTOL/Helicopter pitches up/is uncontrollable despite the CoT being right above the CoM! What am I doing wrong? 13 cockpits total as of 0.7, all featuring RPM IVAs. Very likely caused by a broken firespitter.dll, generally, the Plugins folder is necessary, but the resources folder is very important as well. Freshly imported from an interstellar race with no Prime Directive, Prakasa is a pod and engine focused pack aimed at aircraft and spaceplanes, namely with the objective of filling the 2.5 meter void between the diminutive Mk2 and massive Mk3. The blades aren't moving/the blurs are visible/some parts look weird. There are user patches here in the OP, below the downloads. Yes it's possible, but I'm not too keen in doing that over what I want to do with the mod itself. Is Tweakscale/RPM/BDArmory/AJE compatibility possible or can you add it?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |